Files
DiscordChatExporter/DiscordChatExporter.Gui/ViewModels/RootViewModel.cs
2019-04-11 01:20:52 +03:00

303 lines
12 KiB
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
using DiscordChatExporter.Core.Models;
using DiscordChatExporter.Core.Services;
using DiscordChatExporter.Core.Services.Exceptions;
using DiscordChatExporter.Core.Services.Helpers;
using DiscordChatExporter.Gui.ViewModels.Components;
using DiscordChatExporter.Gui.ViewModels.Framework;
using Gress;
using MaterialDesignThemes.Wpf;
using Stylet;
using Tyrrrz.Extensions;
namespace DiscordChatExporter.Gui.ViewModels
{
public class RootViewModel : Screen
{
private readonly IViewModelFactory _viewModelFactory;
private readonly DialogManager _dialogManager;
private readonly SettingsService _settingsService;
private readonly UpdateService _updateService;
private readonly DataService _dataService;
private readonly ExportService _exportService;
public ISnackbarMessageQueue Notifications { get; } = new SnackbarMessageQueue(TimeSpan.FromSeconds(5));
public IProgressManager ProgressManager { get; } = new ProgressManager();
public bool IsBusy { get; private set; }
public bool IsProgressIndeterminate { get; private set; }
public bool IsBotToken { get; set; }
public string TokenValue { get; set; }
public IReadOnlyList<GuildViewModel> AvailableGuilds { get; private set; }
public GuildViewModel SelectedGuild { get; set; }
public IReadOnlyList<ChannelViewModel> SelectedChannels { get; set; }
public RootViewModel(IViewModelFactory viewModelFactory, DialogManager dialogManager,
SettingsService settingsService, UpdateService updateService, DataService dataService,
ExportService exportService)
{
_viewModelFactory = viewModelFactory;
_dialogManager = dialogManager;
_settingsService = settingsService;
_updateService = updateService;
_dataService = dataService;
_exportService = exportService;
// Set title
var version = Assembly.GetExecutingAssembly().GetName().Version.ToString(3);
DisplayName = $"DiscordChatExporter v{version}";
// Update busy state when progress manager changes
ProgressManager.Bind(o => o.IsActive, (sender, args) => IsBusy = ProgressManager.IsActive);
ProgressManager.Bind(o => o.IsActive,
(sender, args) => IsProgressIndeterminate = ProgressManager.IsActive && ProgressManager.Progress.IsEither(0, 1));
ProgressManager.Bind(o => o.Progress,
(sender, args) => IsProgressIndeterminate = ProgressManager.IsActive && ProgressManager.Progress.IsEither(0, 1));
}
protected override async void OnViewLoaded()
{
base.OnViewLoaded();
// Load settings
_settingsService.Load();
// Get last token
if (_settingsService.LastToken != null)
{
IsBotToken = _settingsService.LastToken.Type == AuthTokenType.Bot;
TokenValue = _settingsService.LastToken.Value;
}
// Check and prepare update
try
{
var updateVersion = await _updateService.CheckPrepareUpdateAsync();
if (updateVersion != null)
{
Notifications.Enqueue(
$"Update to DiscordChatExporter v{updateVersion} will be installed when you exit",
"INSTALL NOW", () =>
{
_updateService.FinalizeUpdate(true);
RequestClose();
});
}
}
catch
{
Notifications.Enqueue("Failed to perform application auto-update");
}
}
protected override void OnClose()
{
base.OnClose();
// Save settings
_settingsService.Save();
// Finalize updates if necessary
_updateService.FinalizeUpdate(false);
}
public async void ShowSettings()
{
// Create dialog
var dialog = _viewModelFactory.CreateSettingsViewModel();
// Show dialog
await _dialogManager.ShowDialogAsync(dialog);
}
public bool CanPopulateGuildsAndChannels => !IsBusy && !TokenValue.EmptyIfNull().IsWhiteSpace();
public async void PopulateGuildsAndChannels()
{
// Create progress operation
var operation = ProgressManager.CreateOperation();
try
{
// Sanitize token
TokenValue = TokenValue.Trim('"');
// Create token
var token = new AuthToken(
IsBotToken ? AuthTokenType.Bot : AuthTokenType.User,
TokenValue);
// Save token
_settingsService.LastToken = token;
// Prepare available guild list
var availableGuilds = new List<GuildViewModel>();
// Get direct messages
{
// Get fake guild
var guild = Guild.DirectMessages;
// Get channels
var channels = await _dataService.GetDirectMessageChannelsAsync(token);
// Create channel view models
var channelViewModels = new List<ChannelViewModel>();
foreach (var channel in channels)
{
// Get fake category
var category = channel.Type == ChannelType.DirectTextChat ? "Private" : "Group";
// Create channel view model
var channelViewModel = _viewModelFactory.CreateChannelViewModel(channel, category);
// Add to list
channelViewModels.Add(channelViewModel);
}
// Create guild view model
var guildViewModel = _viewModelFactory.CreateGuildViewModel(guild,
channelViewModels.OrderBy(c => c.Category)
.ThenBy(c => c.Model.Name)
.ToArray());
// Add to list
availableGuilds.Add(guildViewModel);
}
// Get guilds
var guilds = await _dataService.GetUserGuildsAsync(token);
foreach (var guild in guilds)
{
// Get channels
var channels = await _dataService.GetGuildChannelsAsync(token, guild.Id);
// Get category channels
var categoryChannels = channels.Where(c => c.Type == ChannelType.Category).ToArray();
// Get text channels
var textChannels = channels.Where(c => c.Type == ChannelType.GuildTextChat).ToArray();
// Create channel view models
var channelViewModels = new List<ChannelViewModel>();
foreach (var channel in textChannels)
{
// Get category
var category = categoryChannels.FirstOrDefault(c => c.Id == channel.ParentId)?.Name;
// Create channel view model
var channelViewModel = _viewModelFactory.CreateChannelViewModel(channel, category);
// Add to list
channelViewModels.Add(channelViewModel);
}
// Create guild view model
var guildViewModel = _viewModelFactory.CreateGuildViewModel(guild,
channelViewModels.OrderBy(c => c.Category)
.ThenBy(c => c.Model.Name)
.ToArray());
// Add to list
availableGuilds.Add(guildViewModel);
}
// Update available guild list
AvailableGuilds = availableGuilds;
// Pre-select first guild
SelectedGuild = AvailableGuilds.FirstOrDefault();
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Unauthorized)
{
Notifications.Enqueue("Unauthorized make sure the token is valid");
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Forbidden)
{
Notifications.Enqueue("Forbidden account may be locked by 2FA");
}
finally
{
// Dispose progress operation
operation.Dispose();
}
}
public bool CanExportChannels => !IsBusy && SelectedChannels.EmptyIfNull().Any();
public async void ExportChannels()
{
// Get last used token
var token = _settingsService.LastToken;
// Create dialog
var dialog = _viewModelFactory.CreateExportSetupViewModel(SelectedGuild, SelectedChannels);
// Show dialog, if canceled - return
if (await _dialogManager.ShowDialogAsync(dialog) != true)
return;
// Create a progress operation for each channel to export
var operations = ProgressManager.CreateOperations(dialog.Channels.Count);
// Export channels
for (var i = 0; i < dialog.Channels.Count; i++)
{
// Get operation and channel
var operation = operations[i];
var channel = dialog.Channels[i];
try
{
// Generate file path if necessary
var filePath = dialog.OutputPath;
if (ExportHelper.IsDirectoryPath(filePath))
{
// Generate default file name
var fileName = ExportHelper.GetDefaultExportFileName(dialog.SelectedFormat, dialog.Guild,
channel, dialog.After, dialog.Before);
// Combine paths
filePath = Path.Combine(filePath, fileName);
}
// Get chat log
var chatLog = await _dataService.GetChatLogAsync(token, dialog.Guild, channel,
dialog.After, dialog.Before, operation);
// Export
await _exportService.ExportChatLogAsync(chatLog, filePath, dialog.SelectedFormat,
dialog.PartitionLimit);
// Notify completion
Notifications.Enqueue($"Channel [{channel.Model.Name}] successfully exported");
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Forbidden)
{
Notifications.Enqueue($"You don't have access to channel [{channel.Model.Name}]");
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.NotFound)
{
Notifications.Enqueue($"Channel [{channel.Model.Name}] doesn't exist");
}
finally
{
// Dispose progress operation
operation.Dispose();
}
}
}
}
}