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DiscordChatExporter/DiscordChatExporter.Gui/ViewModels/RootViewModel.cs
Oleksii Holub 659c499bd0 Small clenaup
2019-02-01 15:33:06 +02:00

289 lines
10 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Reflection;
using DiscordChatExporter.Core.Exceptions;
using DiscordChatExporter.Core.Models;
using DiscordChatExporter.Core.Services;
using DiscordChatExporter.Gui.ViewModels.Components;
using DiscordChatExporter.Gui.ViewModels.Framework;
using MaterialDesignThemes.Wpf;
using Stylet;
using Tyrrrz.Extensions;
namespace DiscordChatExporter.Gui.ViewModels
{
public class RootViewModel : Screen
{
private readonly IViewModelFactory _viewModelFactory;
private readonly DialogManager _dialogManager;
private readonly SettingsService _settingsService;
private readonly UpdateService _updateService;
private readonly DataService _dataService;
private readonly ExportService _exportService;
public SnackbarMessageQueue Notifications { get; } = new SnackbarMessageQueue(TimeSpan.FromSeconds(5));
public bool IsEnabled { get; private set; } = true;
public bool IsProgressIndeterminate => Progress < 0;
public double Progress { get; private set; }
public bool IsBotToken { get; set; }
public string TokenValue { get; set; }
public IReadOnlyList<GuildViewModel> AvailableGuilds { get; private set; }
public GuildViewModel SelectedGuild { get; set; }
public RootViewModel(IViewModelFactory viewModelFactory, DialogManager dialogManager,
SettingsService settingsService, UpdateService updateService, DataService dataService,
ExportService exportService)
{
_viewModelFactory = viewModelFactory;
_dialogManager = dialogManager;
_settingsService = settingsService;
_updateService = updateService;
_dataService = dataService;
_exportService = exportService;
// Set title
var version = Assembly.GetExecutingAssembly().GetName().Version.ToString(3);
DisplayName = $"DiscordChatExporter v{version}";
}
protected override async void OnViewLoaded()
{
base.OnViewLoaded();
// Load settings
_settingsService.Load();
// Get last token
if (_settingsService.LastToken != null)
{
IsBotToken = _settingsService.LastToken.Type == AuthTokenType.Bot;
TokenValue = _settingsService.LastToken.Value;
}
// Check and prepare update
try
{
var updateVersion = await _updateService.CheckPrepareUpdateAsync();
if (updateVersion != null)
{
Notifications.Enqueue(
$"Update to DiscordChatExporter v{updateVersion} will be installed when you exit",
"INSTALL NOW", () =>
{
_updateService.FinalizeUpdate(true);
RequestClose();
});
}
}
catch
{
Notifications.Enqueue("Failed to perform application auto-update");
}
}
protected override void OnClose()
{
base.OnClose();
// Save settings
_settingsService.Save();
// Finalize updates if necessary
_updateService.FinalizeUpdate(false);
}
public async void ShowSettings()
{
// Create dialog
var dialog = _viewModelFactory.CreateSettingsViewModel();
// Show dialog
await _dialogManager.ShowDialogAsync(dialog);
}
public bool CanPopulateGuildsAndChannels => IsEnabled && TokenValue.IsNotBlank();
public async void PopulateGuildsAndChannels()
{
try
{
// Set busy state and indeterminate progress
IsEnabled = false;
Progress = -1;
// Sanitize token
TokenValue = TokenValue.Trim('"');
// Create token
var token = new AuthToken(
IsBotToken ? AuthTokenType.Bot : AuthTokenType.User,
TokenValue);
// Save token
_settingsService.LastToken = token;
// Prepare available guild list
var availableGuilds = new List<GuildViewModel>();
// Direct Messages
{
// Get fake guild
var guild = Guild.DirectMessages;
// Get channels
var channels = await _dataService.GetDirectMessageChannelsAsync(token);
// Create channel view models
var channelViewModels = new List<ChannelViewModel>();
foreach (var channel in channels)
{
// Get fake category
var category = channel.Type == ChannelType.DirectTextChat ? "Private" : "Group";
// Create channel view model
var channelViewModel = _viewModelFactory.CreateChannelViewModel();
channelViewModel.Model = channel;
channelViewModel.Category = category;
// Add to list
channelViewModels.Add(channelViewModel);
}
// Create guild view model
var guildViewModel = _viewModelFactory.CreateGuildViewModel();
guildViewModel.Model = guild;
guildViewModel.Channels = channelViewModels.OrderBy(c => c.Category)
.ThenBy(c => c.Model.Name)
.ToArray();
// Add to list
availableGuilds.Add(guildViewModel);
}
// Guilds
{
// Get guilds
var guilds = await _dataService.GetUserGuildsAsync(token);
foreach (var guild in guilds)
{
// Get channels
var channels = await _dataService.GetGuildChannelsAsync(token, guild.Id);
// Get category channels
var categoryChannels = channels.Where(c => c.Type == ChannelType.Category).ToArray();
// Get text channels
var textChannels = channels.Where(c => c.Type == ChannelType.GuildTextChat).ToArray();
// Create channel view models
var channelViewModels = new List<ChannelViewModel>();
foreach (var channel in textChannels)
{
// Get category
var category = categoryChannels.FirstOrDefault(c => c.Id == channel.ParentId)?.Name;
// Create channel view model
var channelViewModel = _viewModelFactory.CreateChannelViewModel();
channelViewModel.Model = channel;
channelViewModel.Category = category;
// Add to list
channelViewModels.Add(channelViewModel);
}
// Create guild view model
var guildViewModel = _viewModelFactory.CreateGuildViewModel();
guildViewModel.Model = guild;
guildViewModel.Channels = channelViewModels.OrderBy(c => c.Category)
.ThenBy(c => c.Model.Name)
.ToArray();
// Add to list
availableGuilds.Add(guildViewModel);
}
}
// Update available guild list
AvailableGuilds = availableGuilds;
// Pre-select first guild
SelectedGuild = AvailableGuilds.FirstOrDefault();
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Unauthorized)
{
Notifications.Enqueue("Unauthorized make sure the token is valid");
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Forbidden)
{
Notifications.Enqueue("Forbidden account may be locked by 2FA");
}
finally
{
// Reset busy state and progress
Progress = 0;
IsEnabled = true;
}
}
public bool CanExportChannel => IsEnabled;
public async void ExportChannel(ChannelViewModel channel)
{
try
{
// Set busy state and indeterminate progress
IsEnabled = false;
Progress = -1;
// Get last used token
var token = _settingsService.LastToken;
// Create dialog
var dialog = _viewModelFactory.CreateExportSetupViewModel();
dialog.Guild = SelectedGuild;
dialog.Channel = channel;
// Show dialog, if canceled - return
if (await _dialogManager.ShowDialogAsync(dialog) != true)
return;
// Create progress handler
var progressHandler = new Progress<double>(p => Progress = p);
// Get chat log
var chatLog = await _dataService.GetChatLogAsync(token, dialog.Guild, dialog.Channel, dialog.From,
dialog.To, progressHandler);
// Export
_exportService.ExportChatLog(chatLog, dialog.FilePath, dialog.SelectedFormat,
dialog.PartitionLimit);
// Notify completion
Notifications.Enqueue("Export complete");
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Forbidden)
{
Notifications.Enqueue("You don't have access to this channel");
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.NotFound)
{
Notifications.Enqueue("This channel doesn't exist");
}
finally
{
// Reset busy state and progress
Progress = 0;
IsEnabled = true;
}
}
}
}