Bundle for macOS via MacBundle

This commit is contained in:
tyrrrz
2026-08-07 14:23:25 +03:00
parent 15b2dc0e52
commit f6865c8216
5 changed files with 13 additions and 135 deletions
+5 -1
View File
@@ -128,12 +128,16 @@ jobs:
-p:Version=${{ github.ref_type == 'tag' && github.ref_name || format('999.9.9-ci-{0}', github.sha) }} -p:Version=${{ github.ref_type == 'tag' && github.ref_name || format('999.9.9-ci-{0}', github.sha) }}
-p:CSharpier_Bypass=true -p:CSharpier_Bypass=true
-p:EncryptionSalt=${{ secrets.ENCRYPTION_SALT || 'HimalayanPinkSalt' }} -p:EncryptionSalt=${{ secrets.ENCRYPTION_SALT || 'HimalayanPinkSalt' }}
-p:PublishMacOSBundle=${{ startsWith(matrix.rid, 'osx-') }}
--output ${{ matrix.app }}/bin/publish/ --output ${{ matrix.app }}/bin/publish/
--configuration Release --configuration Release
--runtime ${{ matrix.rid }} --runtime ${{ matrix.rid }}
--self-contained --self-contained
- name: Rename macOS bundle
if: ${{ startsWith(matrix.rid, 'osx-') && matrix.app == 'DiscordChatExporter.Gui' }}
run: >
mv ${{ matrix.app }}/bin/publish/DCE.app ${{ matrix.app }}/bin/publish/${{ matrix.asset }}.app
- name: Upload app binaries - name: Upload app binaries
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1 uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with: with:
+1
View File
@@ -20,6 +20,7 @@
<PackageVersion Include="GitHubActionsTestLogger" Version="3.0.5" /> <PackageVersion Include="GitHubActionsTestLogger" Version="3.0.5" />
<PackageVersion Include="Gress" Version="2.2.0" /> <PackageVersion Include="Gress" Version="2.2.0" />
<PackageVersion Include="JsonExtensions" Version="1.2.3" /> <PackageVersion Include="JsonExtensions" Version="1.2.3" />
<PackageVersion Include="MacBundle" Version="1.0.0" />
<PackageVersion Include="Markdig" Version="1.3.2" /> <PackageVersion Include="Markdig" Version="1.3.2" />
<PackageVersion Include="Material.Avalonia" Version="3.16.1" /> <PackageVersion Include="Material.Avalonia" Version="3.16.1" />
<PackageVersion Include="Material.Icons.Avalonia" Version="3.0.2" /> <PackageVersion Include="Material.Icons.Avalonia" Version="3.0.2" />
@@ -7,6 +7,12 @@
<CopyOutputSymbolsToPublishDirectory>false</CopyOutputSymbolsToPublishDirectory> <CopyOutputSymbolsToPublishDirectory>false</CopyOutputSymbolsToPublishDirectory>
</PropertyGroup> </PropertyGroup>
<PropertyGroup>
<MacOSBundleIdentifier>me.tyrrrz.discordchatexporter</MacOSBundleIdentifier>
<MacOSBundleName>DCE</MacOSBundleName>
<MacOSBundleDisplayName>DiscordChatExporter</MacOSBundleDisplayName>
</PropertyGroup>
<PropertyGroup> <PropertyGroup>
<EncryptionSalt>HimalayanPinkSalt</EncryptionSalt> <EncryptionSalt>HimalayanPinkSalt</EncryptionSalt>
</PropertyGroup> </PropertyGroup>
@@ -16,10 +22,6 @@
<ProjectProperty Include="EncryptionSalt" /> <ProjectProperty Include="EncryptionSalt" />
</ItemGroup> </ItemGroup>
<PropertyGroup>
<PublishMacOSBundle>false</PublishMacOSBundle>
</PropertyGroup>
<ItemGroup> <ItemGroup>
<AvaloniaResource Include="../favicon.ico" Link="favicon.ico" /> <AvaloniaResource Include="../favicon.ico" Link="favicon.ico" />
</ItemGroup> </ItemGroup>
@@ -34,6 +36,7 @@
<PackageReference Include="Deorcify" /> <PackageReference Include="Deorcify" />
<PackageReference Include="DialogHost.Avalonia" /> <PackageReference Include="DialogHost.Avalonia" />
<PackageReference Include="Gress" /> <PackageReference Include="Gress" />
<PackageReference Include="MacBundle" />
<PackageReference Include="Markdig" /> <PackageReference Include="Markdig" />
<PackageReference Include="Material.Avalonia" /> <PackageReference Include="Material.Avalonia" />
<PackageReference Include="Material.Icons.Avalonia" /> <PackageReference Include="Material.Icons.Avalonia" />
@@ -46,11 +49,4 @@
<ItemGroup> <ItemGroup>
<ProjectReference Include="../DiscordChatExporter.Core/DiscordChatExporter.Core.csproj" /> <ProjectReference Include="../DiscordChatExporter.Core/DiscordChatExporter.Core.csproj" />
</ItemGroup> </ItemGroup>
<Target Name="PublishMacOSBundle" AfterTargets="Publish" Condition="$(PublishMacOSBundle)">
<Exec
Command="dotnet run --file &quot;$(ProjectDir)PublishMacOSBundle.csx&quot; -- --publish-dir &quot;$(PublishDir)&quot; --icons-file &quot;$(ProjectDir)../favicon.icns&quot; --full-version $(Version) --short-version $(AssemblyVersion)"
LogStandardErrorAsError="true"
/>
</Target>
</Project> </Project>
@@ -1,123 +0,0 @@
#!/usr/bin/dotnet --
#:package CliFx
using CliFx;
using CliFx.Binding;
using CliFx.Infrastructure;
[Command(Description = "Publishes the GUI app as a macOS .app bundle.")]
public partial class PublishMacOSBundleCommand : ICommand
{
private const string BundleName = "DiscordChatExporter.app";
private const string AppName = "DiscordChatExporter";
private const string AppCopyright = "© Oleksii Holub";
private const string AppIdentifier = "me.Tyrrrz.DiscordChatExporter";
private const string AppSpokenName = "Discord Chat Exporter";
private const string AppIconName = "AppIcon";
[CommandOption("publish-dir", Description = "Path to the publish output directory.")]
public required string PublishDirPath { get; set; }
[CommandOption("icons-file", Description = "Path to the .icns icons file.")]
public required string IconsFilePath { get; set; }
[CommandOption("full-version", Description = "Full version string (e.g., '1.2.3.4').")]
public required string FullVersion { get; set; }
[CommandOption("short-version", Description = "Short version string (e.g., '1.2.3').")]
public required string ShortVersion { get; set; }
public async ValueTask ExecuteAsync(IConsole console)
{
// Set up paths
var publishDirPath = Path.GetFullPath(PublishDirPath);
var tempDirPath = Path.GetFullPath(
Path.Combine(publishDirPath, "../publish-macos-app-temp")
);
// Ensure the temporary directory is clean before use in case a previous run crashed
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
var bundleDirPath = Path.Combine(tempDirPath, BundleName);
var contentsDirPath = Path.Combine(bundleDirPath, "Contents");
try
{
// Copy icons into the .app's Resources folder
Directory.CreateDirectory(Path.Combine(contentsDirPath, "Resources"));
File.Copy(
IconsFilePath,
Path.Combine(contentsDirPath, "Resources", "AppIcon.icns"),
true
);
// Generate the Info.plist metadata file with the app information
// lang=xml
var plistContent = $"""
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>{AppName}</string>
<key>CFBundleName</key>
<string>{AppName}</string>
<key>CFBundleExecutable</key>
<string>{AppName}</string>
<key>NSHumanReadableCopyright</key>
<string>{AppCopyright}</string>
<key>CFBundleIdentifier</key>
<string>{AppIdentifier}</string>
<key>CFBundleSpokenName</key>
<string>{AppSpokenName}</string>
<key>CFBundleIconFile</key>
<string>{AppIconName}</string>
<key>CFBundleIconName</key>
<string>{AppIconName}</string>
<key>CFBundleVersion</key>
<string>{FullVersion}</string>
<key>CFBundleShortVersionString</key>
<string>{ShortVersion}</string>
<key>NSHighResolutionCapable</key>
<true />
<key>CFBundlePackageType</key>
<string>APPL</string>
</dict>
</plist>
""";
await File.WriteAllTextAsync(Path.Combine(contentsDirPath, "Info.plist"), plistContent);
// Delete the previous bundle if it exists
var existingBundlePath = Path.Combine(publishDirPath, BundleName);
if (Directory.Exists(existingBundlePath))
Directory.Delete(existingBundlePath, true);
// Move all files from the publish directory into the MacOS directory
Directory.CreateDirectory(Path.Combine(contentsDirPath, "MacOS"));
foreach (var entryPath in Directory.GetFileSystemEntries(publishDirPath))
{
var destinationPath = Path.Combine(
contentsDirPath,
"MacOS",
Path.GetFileName(entryPath)
);
if (Directory.Exists(entryPath))
Directory.Move(entryPath, destinationPath);
else
File.Move(entryPath, destinationPath);
}
// Move the final bundle into the publish directory for upload
Directory.Move(bundleDirPath, Path.Combine(publishDirPath, BundleName));
}
finally
{
// Clean up the temporary directory
if (Directory.Exists(tempDirPath))
Directory.Delete(tempDirPath, true);
}
}
}
BIN
View File
Binary file not shown.